

We sat down with Damian Martin ahead of the launch of Episode 3 to look back on Citizen Sleeper as a whole, the choice to expand on certain story beats in DLC, and what’s next for this dynamic and captivating sci-fi universe they’ve created. While Citizen Sleeper is a fully realised game with several branching narratives, it was merely a dip into the ocean of the universe that Damian Martin is aiming to create, and this trio of DLC instalments represents just the first step. Although Martin is extremely cagey about what exactly will unfold in Purge (the pleasure of Citizen Sleeper is the story, after all) we do know that the expansion will bring this arc to a conclusion. The previous two episodes, Flux and Refuge, both explored complex new tales featuring fresh and returning faces – Flux revolves a refugee flotilla that has arrived on Erlin’s Eye, and Refuge follows on from the events of Flux, allowing you to explore the refugee flotilla and encounter new characters. You can read more about the base game over here, but for now, let’s focus on Episode 3, the last in a series of free updates that seek to bring a close to this era of Citizen Sleeper. This update brings an end to what creator Gareth Damian Martin calls a ‘half-sequel’ to the original release, but, as we found out in a discussion about Purge, this doesn’t seem to be the end of Citizen Sleeper’s universe as a whole.įor the uninitiated, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station home to a community of interstellar misfits and outcasts desperately trying to build a life. Today, Citizen Sleeper studio Jump Over The Age announced Purge, the third and final narrative expansion to be added to the game on March 30th.
